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''Neocolonialism'' is a strategic computer game in which players take over different regions all over the world. It is turn-based, and allows three to six players at once. It is produced by Subaltern Games, and designed by Seth Alter. As in Risk, the world is divided into a number of different regions that player try to dominate. Unlike ''Risk'', however, the goal is not to occupy as many regions as possible, but to liquidate the votes you have purchased in regions in order to put as much money as possible in a Swiss Bank Account. The game lasts for twelve turns. At the end of the twelfth turn, the player who has the most money in his Swiss Bank Account is the winner. Also, ''Neocolonialism'' differs from ''Risk'' in that the map of the world is upside-down. In the introductory tutorial, the learner is told, "You will learn the basics of how to ruin the world." Later the learner is warned, "Neocolonialism is a game about finance bankers attempting to extract as much wealth from the world as possible." ==Gameplay== The game is played using the mouse alone; the keyboard is not used except when chatting with other players in multi-player mode. Three to six people can play at once. The world is divided into eleven regions: Australia, Southeast Asia, Central Asia,〔In the game, this region includes the sections of Asia that are generally considered Central Asia; however, the region also includes China.〕 India, Russia, Middle East, Africa, Europe, South America, Central America, and North America. Each region has ten "units" of voters that the players can purchase. Each player starts with fifteen units of currency, symbolized by the character "¤". There are three phases to each turn: investment, policy, and IMF (International Monetary Fund). * Investment Phase - the players take turns buying and selling government votes. On bottom center of the page there are options to buy, sell, or pass. Each region has ten “units” of voters that can be purchased. The price for a voting unit of each region is listed in the bottom-right panel. This price can fluctuate; the price of region’s voting unit is determined by the mines, factories, and free trade agreements that currently make that region profitable (or unprofitable). * Policy Phase – the players manipulate regional parliaments. A player can tell his or her voting units whom to vote for in an election; propose to build mines or factories, or to establish Free Trade Agreements; or vote on the proposals made by the other players. When three or more voting units have been purchased in a single region, the region elects a Prime Minister. The Prime Minister of a region can propose a policy, but the policy cannot go into effect until it is ratified in the next turn (and sometimes the other voters of the region will vote against it). A policy will not generate money for players until it has been ratified. A Prime Minister also has the option of liquidating his or her own votes and sending the money to a secret Swiss Bank Account. A Prime Minister has a three-term limit before re-election. * IMF Phase – the players observe and/or intervene in response to tragedies in different regions. These events are usually problems with the economy (such as a mine collapse), and they often result in a reduced value for each unit of votes in that region. At the beginning of each turn, players can receive money, which they use to buy votes. However, a player will only receive money if he or she has bought votes in a region that has a Prime Minister. In every region where there is a Prime Minister, a player will receive an amount of money equal to 1/3 of how much that player’s voting units are currently worth in that region. For instance, if Player1 owns six voting units in Europe, and voting units in Europe are currently worth nine units of currency, then Player1 will received eighteen (six times nine, divided by three) units of currency. A player only receives money at the beginning of a turn if the player owns votes. Therefore, if a player liquidates his or her votes, that player loses a source of income. The vote distribution for a region is listed in the bottom-left corner of the screen. On the top-right corner is the "data" button, which shows where other players have purchased their votes. When three or more of a regions's voting units have been bought, and all of them belong to a single player, the player is called a "dictator," and the region a "dictatorship." Sometimes in a dictatorship, a coup occurs. A coup overturns the government, and causes the former-dictator to lose all of his or her votes. The player’s money is not returned or refunded after the coup. At the end of twelve turns, the player with the most money in his or her Swiss Bank Account is the winner. An announcement is made, "The world has been ruined," followed by the players and their scores. The number of voting units left on the map is irrelevant to the final scores. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Neocolonialism (video game)」の詳細全文を読む スポンサード リンク
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